--碰到进入游戏后显示废墟装备异常之类的,可以直接运行一次该文本,再重进游戏一下即可 --碰到部分套装存档异常这种情况时,可尝试重进几次游戏即可【每次重进都需要选好英雄,出提示后再退出】 function RequestExtraBooleanData(dataType,whichPlayer,param1,param2,param3,param4,param5,param6)--获取boolean数据 return CallApi("RequestExtraBooleanData","B",dataType,whichPlayer,param1,param2,param3,param4,param5,param6) end function RequestExtraStringData(dataType,whichPlayer,param1,param2,param3,param4,param5,param6)--获取string数据 return CallApi("RequestExtraStringData","S",dataType,whichPlayer,param1,param2,param3,param4,param5,param6) end function 读取通关(key)--读取数据 return S2I((RequestExtraStringData(38, (GetLocalPlayer()), (key), null, false, 0, 0, 0))) end function 读取存档(key)--读取数据 return S2I(CallApi("DzAPI_Map_GetServerValue","s",GetLocalPlayer(),key)) end function 读取存档串(key)--读取数据 return (CallApi("DzAPI_Map_GetServerValue","s",GetLocalPlayer(),key)) end function 最小值(inta,intb)-- if(inta<=intb)then return I2S(inta) end return I2S(intb) end function StringLength(str) return CallApi("StringLength","i",str) end function SubString(source, s, e) return CallApi("SubString","s",source, s-1, e) end function 三位数存档(key) if(S2I(key)>=100)then return key end if(S2I(key)>=10)then return "0"..key else if(S2I(key)>0)then return "00"..key else return "000" end end end function 精魄存档(int,intt) sjzb=0 for a=1,int,1 do if((jpsl)>=intt)then sjzb=sjzb+1 jpsl=jpsl-intt else jpsl=0 end end return I2S(sjzb) end function 灵珠三位数存档(int) if((int)>=410)then return "410" end if((int)>=100)then return I2S(int) end if((int)>=10)then return "0"..I2S(int) else if((int)>0)then return "00"..I2S(int) else return "000" end end end function 副本装备(int) if((int)>=9)then return "9" end if((int)>0)then return I2S(int) else return "0" end end function 灵珠三位数存档二(int) if((int)>=520)then return "520" end if((int)>=100)then return I2S(int) end if((int)>=10)then return "0"..I2S(int) else if((int)>0)then return "00"..I2S(int) else return "000" end end end function DzAPI_Map_HasMallItem(player,key)--商城权限 return CallApi("DzAPI_Map_HasMallItem","b",player,key) end function 玉如意三位数存档(int) if((int)>=520)then return "520" end if((int)>=100)then return I2S(int) end if((int)>=10)then return "0"..I2S(int) else if((int)>0)then return "00"..I2S(int) else return "000" end end end function 计算存档第(int) if(fbpd==3)then if((fbcs>=int)and(fbcs3>=int))then jszfc=I2S(int) fbcs=fbcs-int fbcs3=fbcs3-int elseif(fbcs==0)then jszfc="0" elseif(fbcs3==0)then jszfc="0" else zdz1=math.min(fbcs,fbcs3) jszfc=I2S(zdz1) fbcs=fbcs-(zdz1) fbcs3=fbcs3-(zdz1) end end if(fbpd==2)then if((fbcs>=int))then jszfc=I2S(int) fbcs=fbcs-int else jszfc=I2S(fbcs) fbcs=0 end end return jszfc end function 计算存档人(int) if(fbpd==3)then if((fbcs>=int)and(fbcs2>=int))then jszfc=I2S(int) fbcs=fbcs-int fbcs2=fbcs2-int elseif(fbcs==0)then jszfc="0" elseif(fbcs2==0)then jszfc="0" else zdz1=math.min(fbcs,fbcs2) jszfc=I2S(zdz1) fbcs=fbcs-(zdz1) fbcs2=fbcs2-(zdz1) end end if(fbpd==2)then if((fbcs>=int))then jszfc=I2S(int) fbcs=fbcs-int else jszfc=I2S(fbcs) fbcs=0 end end return jszfc end function 计算存档二(int) if(fbpd==3)then if((fbcs>=int)and(fbcs2>=int))then jszfc=I2S(int) fbcs=fbcs-int fbcs2=fbcs2-int elseif(fbcs==0)then jszfc="0" elseif(fbcs2==0)then jszfc="0" else zdz1=math.min(fbcs,fbcs2) jszfc=I2S(zdz1) fbcs=fbcs-(zdz1) fbcs2=fbcs2-(zdz1) end end if(fbpd==2)then if((fbcs>=int))then jszfc=I2S(int) fbcs=fbcs-int else jszfc=I2S(fbcs) fbcs=0 end end if(S2I(jszfc)<=9)then jszfc="0"..jszfc end return jszfc end function 计算阎罗二(int) if(ylfbcs2>=int)then return I2S(int) end if(ylfbcs2>0)then xint=ylfbcs2 return I2S(xint) end return "0" end function 计算阎罗三三(int) if(ylfbcs2>=int)then ylfbcs2=ylfbcs2-int return I2S(int) end if(ylfbcs2>0)then xint=ylfbcs2 ylfbcs2=0 return I2S(xint) end return "0" end function 计算阎罗六(int) if(ylfbcs5>=int)then ylfbcs5=ylfbcs5-int return I2S(int) end if(ylfbcs5>0)then xint=ylfbcs5 ylfbcs5=0 return I2S(xint) end return "0" end function 副本装备二(int) if(jslzx>=int)then jslzx=jslzx-int return I2S(int) end if(jslzx>0)then xint=jslzx jslzx=0 return I2S(xint) end return "0" end function 计算阎罗四(int) if(ylfbcs3>=int)then return I2S(int) end if(ylfbcs3>0)then xint=ylfbcs3 return I2S(xint) end return "0" end function 计算阎罗五(int) if(ylfbcs4>=int)then ylfbcs4=ylfbcs4-int return I2S(int) end if(ylfbcs4>0)then xint=ylfbcs4 ylfbcs4=0 return I2S(xint) end return "0" end function 计算阎罗三(int) if(ylfbcs2>=int)then ylfbcs2=ylfbcs2-int return I2S(int) end if(ylfbcs2>0)then xint=ylfbcs2 ylfbcs2=0 return I2S(xint) end return "0" end function 计算阎罗(int) if(ylfbcs>=int)then ylfbcs=ylfbcs-int return I2S(int) end if(ylfbcs>0)then xint=ylfbcs ylfbcs=0 return I2S(xint) end return "0" end function 计算存档(int) if(fbcs>=int)then jszfc=I2S(int) fbcs=fbcs-int else jszfc=I2S(fbcs) fbcs=0 end return jszfc end function 计算存档六(int) if(fbcsx>=int)then jszfc=(int) fbcsx=fbcsx-int else jszfc=(fbcsx) fbcsx=0 end return jszfc end 存档增加("ITONGGUANLB" ,1)--+1 存档增加("IXUANTZ" ,1)--+1 存档增加("IMJSP" ,1)--墨瑾碎片+1 存档增加("ITGJS" ,1)--通关次数+1 游戏显示("总通关次数当前"..I2S(读取存档("ITGJS"))) 存档保存("STXZB","8555RT553003108520040055853101020158855550Q551003233QQ23Q33QQ23")--通行证任务完成 存档保存("STXZC","QQQ5QQQQQ20QQ5QQQQQ33QQQQQ283QQQQ320QQ2QQQQ5Q10300300Q3Q3QQ833Q")--通行证任务完成 存档保存("STXZD","3Q3535Q3QQQQQQQQQQQQQQQQQQQ8QQQ800Q53QQQQQQQQQQQQQQQQQQQQQQQQ22")--通行证任务完成 存档保存("STXZE","22222222QQQQQQQQQQQQ2QQ235Q32233335QQQQQQQQQQQQ2280080033333322")--通行证任务完成 存档保存("STXZF","22222221333333333Q111001221001112011111111111111111112222222222")--通行证任务完成 存档保存("STXZG","111111111122222222222222222222111111111122222222222222233333333")--通行证任务完成 存档保存("STXZH","333333322222222222222222222222233333333332222222222222222222222")--通行证任务完成 存档保存("STXZ","YTR200200ASFHQ5QQ350QQQ50QQQQQ5Q5Q80Q85380032035Q5885512005385J")--通行证任务完成 存档保存("SDFZL","11111111111111111111111111111111111D111111111111111111111111111")--全成就 if((读取存档("ITG10")>=7)and(读取存档("ITG9")>=10)and(读取存档("ITG8")>=10)and(读取存档("ITG7")>=10)and(读取存档("ITG6")>=10)and(读取存档("ITG5")>=10)and(读取存档("ITG4")>=10)and(读取存档("ITG3")>=10)and(读取存档("ITG2")>=10)and(读取存档("ITG1")>=10))then 存档保存("STGJL","111111111111111111111111111111111111111111111111111111111111111")--普通存档装备 存档保存("SWJSC","556555551555255511111111111111111111111111111111111111111111111")--套装存档 end if((读取存档("ITGGG1")>=5)and(读取存档("ITGGG2")>=5)and(读取存档("ITGGG3")>=5)and(读取存档("ITGGG4")>=5)and(读取存档("ITGGG5")>=5)and(读取存档("ITGGG6")>=5)and(读取存档("ITGGG7")>=5)and(读取存档("ITGGG8")>=5)and(读取存档("ITGGG9")>=5)and(读取存档("ITGGG10")>=5)and(读取存档("ITGGG11")>=5))then 存档保存("SDYTGJL","111111111111111111111111111111111111111111111111111111111111111")--地狱存档装备 存档保存("SDYTGJL1","111111100000000000000000000000000000000000000000000000000000000")--地狱存档装备 end fbpd=3 fbcs=读取存档("IFBCS") fbcs3=读取存档("IDYCDCS") if DzAPI_Map_HasMallItem(GetLocalPlayer(),"YIMIN") then fbcs=fbcs+读取存档("IFBCSS") 存档增加("IFBCSS",1)--副本次数,必刷 存档增加("IDYCDCSS" ,1)--副本+1 游戏显示("拥有特定商城特权,套装上限提升") fbcs3=读取存档("IDYCDCS")+读取存档("IDYCDCSS") end fbcs2=读取存档("IFBSX") fbcsx=math.min(读取存档("IYLDYCS"),读取存档("ITGGG1")) zfcb39=计算存档六(5) zfcD1="1" --地狱龙魂套装 zfcD9=计算存档第(9) zfcD10=计算存档第(9) zfcD11=计算存档第(9) zfcD12=计算存档第(9) zfcD13=计算存档第(9) zfcD14=计算存档第(9) --地狱气息套装 zfcD2=计算存档第(4) zfcD3=计算存档第(4) zfcD4=计算存档第(4) zfcD5=计算存档第(4) --地狱之心套装 zfcD21=计算存档第(9) zfcD22=计算存档第(9) zfcD23=计算存档第(9) zfcD24=计算存档第(9) zfcD25=计算存档第(9) zfcD26=计算存档第(9) zfcD27=计算存档第(9) zfcD28=计算存档第(9) zfcD29=计算存档第(9) zfcD30=计算存档第(9) --地狱之力套装 zfcD34=计算存档第(9) zfcD35=计算存档第(9) zfcD36=计算存档第(9) zfcD37=计算存档第(9) zfcD38=计算存档第(9) zfcD39=计算存档第(9) zfcDxx=SubString(读取存档串("SDYCD"),40,63) --美猴王套装 zfcC19 =计算存档人(9) zfcC20 =计算存档人(9) zfcC21 =计算存档人(9) zfcC22 =计算存档人(9) zfcC23 =计算存档人(9) zfcC24 =计算存档人(9) zfcC25 =计算存档人(9) zfcC26 =计算存档人(9) zfcC27 =计算存档人(9) zfcC28 =计算存档人(9) --道法无天套装 zfcC35 =计算存档人(9) zfcC36 =计算存档人(9) zfcC37 =计算存档人(9) zfcC38 =计算存档人(9) zfcC39 =计算存档人(9) zfcC40 =计算存档人(9) zfcC41 =计算存档人(9) zfcC42 =计算存档人(9) --大地之力套装 zfcb19=计算存档人(6) zfcb20=计算存档人(6) zfcb21=计算存档人(6) zfcb22=计算存档人(6) zfcb23=计算存档人(6) zfcb24=计算存档人(6) --地狱烈焰套装 zfcb28=计算存档人(5) zfcb29=计算存档人(5) zfcb30=计算存档人(5) zfcb31=计算存档人(5) zfcb32=计算存档人(5) zfcb33=计算存档人(5) zfcb34=计算存档人(5) zfcb35=计算存档人(5) --地藏菩萨套装 zfcb54=计算存档人(9) zfcb55=计算存档人(9) zfcb56=计算存档人(9) zfcb57=计算存档人(9) zfcb58=计算存档人(9) zfcb59=计算存档人(9) zfcb60=计算存档人(9) zfcb61=计算存档人(9) zfcb62=计算存档人(9) zfcb63=计算存档人(9) --弥勒套装 zfcC7 =计算存档人(9) zfcC8 =计算存档人(9) zfcC9 =计算存档人(9) zfcC10 =计算存档人(9) --南无圣佛套装 zfcC11 =计算存档人(9) zfcC12 =计算存档人(9) zfcC13 =计算存档人(9) zfcC14 =计算存档人(9) --战神女娲套装 zfcC15 =计算存档人(9) zfcC16 =计算存档人(9) zfcC17 =计算存档人(9) zfcC18 =计算存档人(9) --万佛归一 zfcC43 =计算存档人(9) zfcC44 =计算存档人(9) zfcC45 =计算存档人(9) zfcC46 =计算存档人(9) zfcC47 =计算存档人(9) zfcC48 =计算存档人(9) zfcC49 =计算存档人(9) zfcC50 =计算存档人(9) --浑浊之息套装 zfcC60 =计算存档人(9) zfcC61 =计算存档人(9) zfcC62 =计算存档人(9) zfcC63 =计算存档人(9) zfcE1 =计算存档人(9) zfcE2 =计算存档人(9) zfcE3 =计算存档人(9) --噬魂之力套装 zfcE4 =计算存档人(9) zfcE5 =计算存档人(9) zfcE6 =计算存档人(9) zfcE7 =计算存档人(9) zfcE8 =计算存档人(9) zfcE9 =计算存档人(9) zfcE10 =计算存档人(9) zfcE11 =计算存档人(9) zfcE12 =计算存档人(9) --无渊套装 zfcE27 =计算存档人(9) zfcE28 =计算存档人(9) zfcE29 =计算存档人(9) zfcE30 =计算存档人(9) zfcE31 =计算存档人(9) zfcE40 =计算存档人(9) --枯骨万界套装 zfcE19 =计算存档人(9) zfcE20 =计算存档人(9) zfcE21 =计算存档人(9) zfcE22 =计算存档人(9) zfcE23 =计算存档人(9) zfcE24 =计算存档人(9) zfcE25 =计算存档人(9) zfcE26 =计算存档人(9) zfcE38 =计算存档人(9) zfcE39 =计算存档人(9) --金鳞套装 zfcE41 =计算存档人(9) zfcE42 =计算存档人(9) zfcE43 =计算存档人(9) zfcE44 =计算存档人(9) zfcE45 =计算存档人(9) zfcE46 =计算存档人(9) zfcE47 =计算存档人(9) zfcE48 =计算存档人(9) zfcE49 =计算存档人(9) zfcE50 =计算存档人(9) --圣焰龙魂套装 zfcb9 ="4" zfcb8 ="4" zfcb7 ="4" zfcb6 ="4" zfcb5 ="4" zfcb4 ="4" --蔚蓝之心套装 zfcb10 ="5" zfcb11 ="5" zfcb12 ="5" zfcb13="5" zfcb14="5" zfcb15="5" --幽冥魔将套装 zfcb43=计算存档人(6) zfcb44=计算存档人(6) zfcb45=计算存档人(6) zfcb46=计算存档人(6) zfcb47=计算存档人(6) zfcb48=计算存档人(6) zfcb49=计算存档人(6) zfcb50=计算存档人(6) --狱魔套装 zfcF2 =计算存档二(12) zfcF4 =计算存档二(12) zfcF6 =计算存档二(12) zfcF8 =计算存档二(12) zfcF10 =计算存档二(12) zfcF12 =计算存档二(12) zfcF14 =计算存档二(12) --狱魔套装 zfcF22 =计算存档二(20) zfcF24 =计算存档二(20) zfcF26 =计算存档二(20) zfcF28 =计算存档二(20) zfcF30 =计算存档二(20) zfcF32 =计算存档二(20) zfcF34 =计算存档二(20) zfcF36 =计算存档二(20) zfcF15 ="0" zfcF16 ="0" zfcF17 ="0" zfcF18 ="0" zfcF19 ="0" zfcF20 ="0" zfcF37 ="0" zfcF38 ="0" zfcF39 ="0" zfcF40 ="0" zfcF41 ="0" zfcF42 ="0" zfcF44 ="25"--计算存档二(25) zfcF46 ="25"--计算存档二(25) zfcF48 ="25"--计算存档二(25) zfcF50 ="25"--计算存档二(25) zfcF52 ="25"--计算存档二(25) zfcF53 ="0" zfcF54 ="0" zfcF55 ="0" zfcF56 ="0" zfcFxxx="0000000" jslz=(S2I(zfcC7)+S2I(zfcC8)+S2I(zfcC9)+S2I(zfcC10)+S2I(zfcC11)+S2I(zfcC12)+S2I(zfcC13)+S2I(zfcC14)+S2I(zfcC15)+S2I(zfcC16)+S2I(zfcC17)+S2I(zfcC18))*10 jslz=(jslz//2)-1 zfcC3=灵珠三位数存档二(jslz)--彼岸花。与战神女娲/弥勒套装/南无圣佛套装套装挂钩 zfcC6=灵珠三位数存档二(jslz)--菩提子。与战神女娲/弥勒套装/南无圣佛套装套装挂钩 jslz=S2I(zfcC60)+S2I(zfcC61)+S2I(zfcC62)+S2I(zfcC63)+S2I(zfcE1)+S2I(zfcE2)+S2I(zfcE3)+S2I(zfcE4)+S2I(zfcE5)+S2I(zfcE6) jslz=(jslz+S2I(zfcE7)+S2I(zfcE8)+S2I(zfcE9)+S2I(zfcE10)+S2I(zfcE11)+S2I(zfcE12))*11 jslz=(jslz//2)-1 zfcE15=灵珠三位数存档二(jslz)--金棱钗。与浑浊之息套装/噬魂之力套装挂钩 zfcE18=灵珠三位数存档二(jslz)--翡玉宝石与浑浊之息套装/噬魂之力套装挂钩 jslz=(S2I(zfcE19)+S2I(zfcE20)+S2I(zfcE21)+S2I(zfcE22)+S2I(zfcE23)+S2I(zfcE24)+S2I(zfcE25)+S2I(zfcE26)+S2I(zfcE27)+S2I(zfcE28)) jslz=(jslz+S2I(zfcE29)+S2I(zfcE30)+S2I(zfcE31))*11 jslz=(jslz//2)-1 zfcE34=灵珠三位数存档二(jslz)--阎冥地狱之心。与无渊套装/枯骨万界套装挂钩 zfcE37=灵珠三位数存档二(jslz)--墨魂珠。与无渊套装/枯骨万界套装挂钩 jslz=(S2I(zfcE41)+S2I(zfcE42)+S2I(zfcE43)+S2I(zfcE44)+S2I(zfcE45)+S2I(zfcE46)+S2I(zfcE47)+S2I(zfcE48)+S2I(zfcE49)+S2I(zfcE50))*12 jslz=(jslz//2)-1 zfcE53=灵珠三位数存档二(jslz)--团珠翠。与金鳞套装挂钩 zfcE56=灵珠三位数存档二(jslz)--掣虹甲。与金鳞套装挂钩 zfcExxx=SubString(读取存档串("STYD"),57,63) jslz=(S2I(zfcC19)+S2I(zfcC20)+S2I(zfcC21)+S2I(zfcC22)+S2I(zfcC23)+S2I(zfcC24)+S2I(zfcC25)+S2I(zfcC26)+S2I(zfcC27)+S2I(zfcC28))*12 jslz=(jslz//2)-1 zfcC31=灵珠三位数存档二(jslz)--金箍棒。与美猴王套装挂钩 zfcC34=灵珠三位数存档二(jslz)--筋斗云。与美猴王套装挂钩 jslz=S2I(zfcC35)+S2I(zfcC35)+S2I(zfcC36)+S2I(zfcC37)+S2I(zfcC38)+S2I(zfcC39)+S2I(zfcC40)+S2I(zfcC41)+S2I(zfcC42)+S2I(zfcC43) jslz=(jslz+S2I(zfcC44)+S2I(zfcC45)+S2I(zfcC46)+S2I(zfcC47)+S2I(zfcC48)+S2I(zfcC49)+S2I(zfcC50))*12 jslz=(jslz//3)-1 zfcC53=灵珠三位数存档二(jslz)--七星宝剑。与道法无天套装/万佛归一套装挂钩 zfcC56=灵珠三位数存档二(jslz)--紫金钵盂。与道法无天套装/万佛归一套装挂钩 zfcC59=灵珠三位数存档二(jslz)--紧箍咒。与道法无天套装/万佛归一套装挂钩 jslz=(S2I(zfcF2)+S2I(zfcF4)+S2I(zfcF6)+S2I(zfcF8)+S2I(zfcF10)+S2I(zfcF12)+S2I(zfcF14))*12 jslz=(jslz//2)-1 zfcF17=灵珠三位数存档二(jslz)--七星宝剑。与道法无天套装/万佛归一套装挂钩 zfcF20=灵珠三位数存档二(jslz)--紫金钵盂。与道法无天套装/万佛归一套装挂钩 jslz=(S2I(zfcF22)+S2I(zfcF24)+S2I(zfcF26)+S2I(zfcF28)+S2I(zfcF30)+S2I(zfcF32)+S2I(zfcF34)+S2I(zfcF36))*12 jslz=(jslz//2)-1 zfcF39=灵珠三位数存档二(jslz)--地狱之心。与道法无天套装/万佛归一套装挂钩 zfcF42=灵珠三位数存档二(jslz)--生死册。与道法无天套装/万佛归一套装挂钩 jslz=410 zfcb3=灵珠三位数存档(jslz)--金灵珠。无要求 jslz=410 zfcb18=灵珠三位数存档(jslz)--水灵珠。与蔚蓝之心套装挂钩 jslz=S2I(zfcb19)+S2I(zfcb20)+S2I(zfcb21)+S2I(zfcb22)+S2I(zfcb23)+S2I(zfcb24) jslz=(jslz*18)-1 zfcb27=灵珠三位数存档(jslz)--土灵珠。与大地之力套装挂钩 jslz=S2I(zfcb28)+S2I(zfcb29)+S2I(zfcb30)+S2I(zfcb31)+S2I(zfcb32)+S2I(zfcb33)+S2I(zfcb34)+S2I(zfcb35) jslz=(jslz*12)-1 zfcb38=灵珠三位数存档(jslz)--火灵珠。与地狱烈焰套装挂钩 jslz=S2I(zfcb43)+S2I(zfcb44)+S2I(zfcb45)+S2I(zfcb46)+S2I(zfcb47)+S2I(zfcb48)+S2I(zfcb49)+S2I(zfcb50) jslz=(jslz*9)-1 zfcb42=灵珠三位数存档(jslz)--魔魂玉。与幽冥魔将套装挂钩 jslz=S2I(zfcD2)+S2I(zfcD3)+S2I(zfcD4)+S2I(zfcD5) jslz=(jslz*26)-1 zfcD8=灵珠三位数存档(jslz)--地狱木灵珠。与地狱气息套装挂钩 jslz=S2I(zfcD9)+S2I(zfcD10)+S2I(zfcD11)+S2I(zfcD12)+S2I(zfcD13)+S2I(zfcD14) jslz=(jslz*8)-1 zfcD17=灵珠三位数存档(jslz)--地狱金灵珠。与地狱龙魂套装挂钩 jslz=S2I(zfcD21)+S2I(zfcD22)+S2I(zfcD23)+S2I(zfcD24)+S2I(zfcD25)+S2I(zfcD26)+S2I(zfcD27)+S2I(zfcD28)+S2I(zfcD29)+S2I(zfcD30) jslz=(jslz*8)-1 zfcD20=灵珠三位数存档(jslz)--地狱水灵珠。与地狱之心套装挂钩 jslz=S2I(zfcD34)+S2I(zfcD35)+S2I(zfcD36)+S2I(zfcD37)+S2I(zfcD38)+S2I(zfcD39) jslz=(jslz*8)-1 zfcD33=灵珠三位数存档(jslz)--地狱土灵珠。与地狱之力套装挂钩 jslz=((S2I(zfcb54)+S2I(zfcb55)+S2I(zfcb56)+S2I(zfcb57)+S2I(zfcb58)+S2I(zfcb59)+S2I(zfcb60)+S2I(zfcb61)+S2I(zfcb62)+S2I(zfcb63))*10)-1 zfcb53=玉如意三位数存档(jslz)--玉如意。与地藏菩萨套装挂钩 zfczjs=zfcb3..zfcb4..zfcb5..zfcb6..zfcb7..zfcb8..zfcb9..zfcb10..zfcb11..zfcb12..zfcb13..zfcb14..zfcb15..zfcb18..zfcb19..zfcb20..zfcb21..zfcb22..zfcb23..zfcb24..zfcb27..zfcb28 zfczjs=zfczjs..zfcb29..zfcb30..zfcb31..zfcb32..zfcb33..zfcb34..zfcb35..zfcb38..zfcb39..zfcb42..zfcb43..zfcb44..zfcb45..zfcb46..zfcb47..zfcb48..zfcb49..zfcb50 zfczjs=zfczjs..zfcb53..zfcb54..zfcb55..zfcb56..zfcb57..zfcb58..zfcb59..zfcb60..zfcb61..zfcb62..zfcb63 存档保存("STYB",zfczjs)--套装存档 zfczjsC=zfcC3..zfcC6..zfcC7..zfcC8..zfcC9..zfcC10..zfcC11..zfcC12..zfcC13..zfcC14..zfcC15..zfcC16..zfcC17..zfcC18..zfcC19 zfczjsC=zfczjsC..zfcC20..zfcC21..zfcC22..zfcC23..zfcC24..zfcC25..zfcC26..zfcC27..zfcC28..zfcC31..zfcC34 zfczjsC=zfczjsC..zfcC35..zfcC36..zfcC37..zfcC38..zfcC39..zfcC40..zfcC41..zfcC42..zfcC43..zfcC44..zfcC45..zfcC46 zfczjsC=zfczjsC..zfcC47..zfcC48..zfcC49..zfcC50..zfcC53..zfcC56..zfcC59..zfcC60..zfcC61..zfcC62..zfcC63 存档保存("STYC",zfczjsC)--套装存档 zfczjsD=zfcD1..zfcD2..zfcD3..zfcD4..zfcD5..zfcD8..zfcD9..zfcD10..zfcD11..zfcD12..zfcD13..zfcD14..zfcD17..zfcD20 zfczjsD=zfczjsD..zfcD21..zfcD22..zfcD23..zfcD24..zfcD25..zfcD26..zfcD27..zfcD28..zfcD29..zfcD30 zfczjsD=zfczjsD..zfcD33..zfcD34..zfcD35..zfcD36..zfcD37..zfcD38..zfcD39..zfcDxx 游戏显示("测试2:"..zfczjsC) 存档保存("SDYCD",zfczjsD)--套装存档 zfczjsE=zfcE1..zfcE2..zfcE3..zfcE4..zfcE5..zfcE6..zfcE7..zfcE8..zfcE9..zfcE10..zfcE11..zfcE12..zfcE15..zfcE18 zfczjsE=zfczjsE..zfcE19..zfcE20..zfcE21..zfcE22..zfcE23..zfcE24..zfcE25..zfcE26..zfcE27..zfcE28..zfcE29..zfcE30..zfcE31..zfcE34..zfcE37..zfcE38..zfcE39..zfcE40 zfczjsE=zfczjsE..zfcE41..zfcE42..zfcE43..zfcE44..zfcE45..zfcE46..zfcE47..zfcE48..zfcE49..zfcE50..zfcE53..zfcE56..zfcExxx zfczjsF=zfcF2..zfcF4..zfcF6..zfcF8..zfcF10..zfcF12..zfcF14..zfcF17..zfcF20..zfcF22..zfcF24..zfcF26..zfcF28..zfcF30..zfcF32..zfcF34..zfcF36..zfcF39..zfcF42..zfcF44..zfcF46..zfcF48..zfcF50..zfcF52..zfcF53..zfcF54..zfcF55..zfcF56..zfcFxxx 存档保存("STYD",zfczjsE)--套装存档 存档保存("STYE",zfczjsF)--套装存档 gwzfc1="1" gwzfc2="1" gwzfc3="1" gwzfc4="1" gwzfc5="1" gwzfc6="1" gwzfc9=三位数存档(读取存档串("ITG1")) gwzfc12=三位数存档(读取存档串("ITG2")) gwzfc15=三位数存档(读取存档串("ITG3")) gwzfc18=三位数存档(读取存档串("ITG4")) gwzfc21=三位数存档(读取存档串("ITG5")) gwzfc24=三位数存档(读取存档串("ITG6")) gwzfc27=三位数存档(读取存档串("ITG7")) gwzfc30=三位数存档(读取存档串("ITG8")) gwzfc33=三位数存档(读取存档串("ITG9")) gwzfc36=三位数存档(读取存档串("ITG10")) gwzfc37="O" gwzfc38="O" gwzfc39="1" gwzfc40="1" gwzfc41="1" gwzfc42="1" gwzfc43="1" gwzfc44="1" gwzfc45="A" gwzfc46="1" gwzfc47="1" gwzfc48="1" gwzfc49="1" gwzfc50="1" gwzfc51="1" gwzfc52="1" gwzfc53="1" gwzfc54="B" gwzfc55="C" gwzfc58="410"--木灵珠经验 gwzfc59="F" gwzfc60="4" gwzfc61="4" gwzfc62="4" gwzfc63="4" zgwzfc=gwzfc1..gwzfc2..gwzfc3..gwzfc4..gwzfc5..gwzfc6..gwzfc9..gwzfc12..gwzfc15..gwzfc18..gwzfc21..gwzfc24..gwzfc27..gwzfc30..gwzfc33..gwzfc36..gwzfc37..gwzfc38..gwzfc39..gwzfc40..gwzfc41..gwzfc42..gwzfc43..gwzfc44..gwzfc45..gwzfc46..gwzfc47..gwzfc48..gwzfc49..gwzfc50..gwzfc51..gwzfc52..gwzfc53..gwzfc54..gwzfc55..gwzfc58..gwzfc59..gwzfc60..gwzfc61..gwzfc62..gwzfc63 存档保存("STYA",zgwzfc)--怪物灵魂存档+宠物皮肤存档类 存档增加("IYLD10" ,50)--精魄+50 RequestExtraBooleanData(39, (GetLocalPlayer()), ( "IYLD10" ), I2S(读取通关("IYLD10")+50), false, 0, 0, 0) 存档增加("IZBTGJS" ,1)--通关次数+1 存档增加("IYLDYTGJS" ,1)--通关次数+1 zzbss=读取存档("ITGGG1")+读取存档("ITGGG2")+读取存档("ITGGG3")+读取存档("ITGGG4")+读取存档("ITGGG5")+读取存档("ITGGG6")+读取存档("ITGGG7")+读取存档("ITGGG8")+读取存档("ITGGG9")+读取存档("ITGGG10")+读取存档("ITGGG11") if(zzbss>读取存档("IYLDYTGJS"))then 游戏显示("D难度通关次数有异,暂不予增加难度通关次数(总通关次数照常增加以便矫正异常),碰到这条提示时可以尝试重复两次进游戏运行再重进看看") --存档增加("ITGGG1" ,-1)--通关次数-1 else asd=10--该项为循环刷档全难度次数的上限 if((读取存档("ITGGG1")>=asd)and(读取存档("ITGGG2")>=asd)and(读取存档("ITGGG3")>=asd)and(读取存档("ITGGG4")>=asd)and(读取存档("ITGGG5")>=asd)and(读取存档("ITGGG6")>=asd)and(读取存档("ITGGG7")>=asd)and(读取存档("ITGGG8")>=asd)and(读取存档("ITGGG9")>=asd)and(读取存档("ITGGG10")>=asd)and(读取存档("ITGGG11")>=asd))then asd=20 end if((读取存档("ITGGG1")>=asd)and(读取存档("ITGGG2")>=asd)and(读取存档("ITGGG3")>=asd)and(读取存档("ITGGG4")>=asd)and(读取存档("ITGGG5")>=asd)and(读取存档("ITGGG6")>=asd)and(读取存档("ITGGG7")>=asd)and(读取存档("ITGGG8")>=asd)and(读取存档("ITGGG9")>=asd)and(读取存档("ITGGG10")>=asd)and(读取存档("ITGGG11")>=asd))then asd=30 end if((读取存档("ITGGG1")>=asd)and(读取存档("ITGGG2")>=asd)and(读取存档("ITGGG3")>=asd)and(读取存档("ITGGG4")>=asd)and(读取存档("ITGGG5")>=asd)and(读取存档("ITGGG6")>=asd)and(读取存档("ITGGG7")>=asd)and(读取存档("ITGGG8")>=asd)and(读取存档("ITGGG9")>=asd)and(读取存档("ITGGG10")>=asd)and(读取存档("ITGGG11")>=asd))then asd=40 end if((读取存档("ITGGG1")>=asd)and(读取存档("ITGGG2")>=asd)and(读取存档("ITGGG3")>=asd)and(读取存档("ITGGG4")>=asd)and(读取存档("ITGGG5")>=asd)and(读取存档("ITGGG6")>=asd)and(读取存档("ITGGG7")>=asd)and(读取存档("ITGGG8")>=asd)and(读取存档("ITGGG9")>=asd)and(读取存档("ITGGG10")>=asd)and(读取存档("ITGGG11")>=asd))then asd=150 end asd3=1 if((读取存档("ITGGG1")<=asd)and(asd3==1))then 存档增加("ITGGG1" ,1)--通关次数+1 游戏显示("D1通关次数当前"..I2S(读取存档("ITGGG1"))) asd3=0 end if((读取存档("ITGGG2")<=asd)and(asd3==1))then 存档增加("ITGGG2" ,1)--通关次数+1 游戏显示("D2通关次数当前"..I2S(读取存档("ITGGG2"))) asd3=0 end if((读取存档("ITGGG3")<=asd)and(asd3==1))then 存档增加("ITGGG3" ,1)--通关次数+1 游戏显示("D3通关次数当前"..I2S(读取存档("ITGGG3"))) asd3=0 end if((读取存档("ITGGG4")<=asd)and(asd3==1))then 存档增加("ITGGG4" ,1)--通关次数+1 游戏显示("D4通关次数当前"..I2S(读取存档("ITGGG4"))) asd3=0 end if((读取存档("ITGGG5")<=asd)and(asd3==1))then 存档增加("ITGGG5" ,1)--通关次数+1 游戏显示("D5通关次数当前"..I2S(读取存档("ITGGG5"))) asd3=0 end if((读取存档("ITGGG6")<=asd)and(asd3==1))then 存档增加("ITGGG6" ,1)--通关次数+1 游戏显示("D6通关次数当前"..I2S(读取存档("ITGGG6"))) asd3=0 end if((读取存档("ITGGG7")<=asd)and(asd3==1))then 存档增加("ITGGG7" ,1)--通关次数+1 游戏显示("D7通关次数当前"..I2S(读取存档("ITGGG7"))) asd3=0 end if((读取存档("ITGGG8")<=asd)and(asd3==1))then 存档增加("ITGGG8" ,1)--通关次数+1 游戏显示("D8通关次数当前"..I2S(读取存档("ITGGG8"))) asd3=0 end if((读取存档("ITGGG9")<=asd)and(asd3==1))then 存档增加("ITGGG9" ,1)--通关次数+1 游戏显示("D9通关次数当前"..I2S(读取存档("ITGGG9"))) asd3=0 end if((读取存档("ITGGG10")<=asd)and(asd3==1))then 存档增加("ITGGG10" ,1)--通关次数+1 游戏显示("D10通关次数当前"..I2S(读取存档("ITGGG10"))) asd3=0 end if((读取存档("ITGGG11")<=asd)and(asd3==1))then 存档增加("ITGGG11" ,1)--通关次数+1 游戏显示("D11通关次数当前"..I2S(读取存档("ITGGG11"))) asd3=0 end end if((读取存档("IYLDYCS")>读取存档("ITGGG1")))then 存档保存("IYLDYCS" ,I2S(读取存档("ITGGG1"))) 游戏显示("IYLDYCS超标,进行同步") end 游戏显示("灾变总通关次数当前"..I2S(读取存档("IZBTGJS"))) if((读取存档("ITGG19")>=10)and(读取存档("ITGG18")>=10)and(读取存档("ITGG17")>=10)and(读取存档("ITGG16")>=10)and(读取存档("ITGG15")>=10)and(读取存档("ITGG14")>=10)and(读取存档("ITGG13")>=10)and(读取存档("ITGG12")>=10)and(读取存档("ITGG11")>=10)and(读取存档("ITGG10")>=10)and(读取存档("ITGG9")>=10)and(读取存档("ITGG8")>=10)and(读取存档("ITGG7")>=10)and(读取存档("ITGG6")>=10)and(读取存档("ITGG5")>=10)and(读取存档("ITGG4")>=10)and(读取存档("ITGG3")>=10)and(读取存档("ITGG2")>=10)and(读取存档("ITGG1")>=10))then 存档保存("SZBTGJL","111111111111111111111111111111111111111111111111111111111111111")--灾变存档装备 存档保存("SZBTGJL2","111111111111111111111111111111111111111111111111111111111111000")--地狱存档装备 end 存档增加("IGDTQ" ,1)--肝帝特权+1 存档增加("IKHS" ,1)--骷魂石+1 存档增加("IZSS" ,1)--铸神石+1 存档增加("IJYZ" ,100)--游戏经验值+100 存档增加("IMRRW" ,1)--签到+1 存档增加("IGMG" ,273)--魂玉存档经验值+273 存档增加("IHQL" ,273)--炼魂珠存档经验值+273 存档增加("INHQ" ,247)--锁魂镯存档经验值+247 存档增加("IWCH" ,100)--冥魔玉存档经验值+100 存档增加("IFMZJY" ,100)--伏魔杖存档经验值+100 存档增加("IYHZJY" ,1)--御魂珠经验值+1 存档增加("IFBCS",1)--副本次数,必刷 存档增加("IYLD5",1)--副本次数,必刷 存档增加("IFBSX",1)--副本次数,必刷 存档增加("IYLDFB",1)--套装判定,必刷 存档增加("IDYCDCS",1)--副本次数,必刷 zbzs=读取存档("ITGG3")+读取存档("ITGG4")+读取存档("ITGG5")+读取存档("ITGG6")+读取存档("ITG8")+读取存档("ITG9")+读取存档("ITG10") if(zbzs<(读取存档("IYLD5")+1))then 存档保存("IYLD5",I2S(zbzs)) 游戏显示("IYLD5"..I2S(zbzs)) end --计算阎罗殿装备 ylfbcs=读取存档("IYLDFB") --转轮王装备 zfcs2 =计算阎罗(9) zfcs3 =计算阎罗(9) zfcs4 =计算阎罗(9) zfcs5 =计算阎罗(9) zfca44 = 计算阎罗(4) zfca45 = 计算阎罗(4) zfca46 = 计算阎罗(4) zfca47 = 计算阎罗(4) zfca48 = 计算阎罗(4) zfca49 = 计算阎罗(4) zfca50 = 计算阎罗(4) zfca51 = 计算阎罗(4) zfca55 = 计算阎罗(6) zfca56 = 计算阎罗(6) zfca57 = 计算阎罗(6) zfca58 = 计算阎罗(6) zfca60 = 计算阎罗(9) zfca61 = 计算阎罗(9) zfcs7 =计算阎罗(9) zfcs8 =计算阎罗(9) zfcs9 =计算阎罗(9) zfcs10 =计算阎罗(9) zfcs11 =计算阎罗(9) zfcs12 =计算阎罗(9) zfcs13 =计算阎罗(9) zfcs14 =计算阎罗(9) zfcs47=计算阎罗(9) zfcs48=计算阎罗(9) zfcs49=计算阎罗(9) zfcs50=计算阎罗(9) zfcs51=计算阎罗(9) zfcs52=计算阎罗(9) zfcs53=计算阎罗(9) zfcs54=计算阎罗(9) zfcs55=计算阎罗(9) zfcs56=计算阎罗(9) zfcs57=计算阎罗(9) zfcs58=计算阎罗(9) ylfbcs2=读取存档("IYLDYTGJS")+读取存档("ITGJS") zfca1 = 计算阎罗二(5) zfca2 = 计算阎罗二(5) --阎罗殿三层 zfca15 = 计算阎罗三三(3) zfca16 = 计算阎罗三三(3) zfca17 = 计算阎罗三三(3) zfca18 = 计算阎罗三三(3) zfca19 = 计算阎罗三三(3) zfca20 = 计算阎罗三三(3) zfca3 = 计算阎罗三(6) zfca4 = 计算阎罗三(6) zfca5 = 计算阎罗三(6) zfca6 = 计算阎罗三(6) zfca10 = 计算阎罗三(1) zfca11 = 计算阎罗三(1) zfca12 = 计算阎罗三(1) zfca13 = 计算阎罗三(1) zfca14 = 计算阎罗三(1) zfca24 = 计算阎罗三(6) zfca25 = 计算阎罗三(6) zfca26 = 计算阎罗三(6) zfca27 = 计算阎罗三(6) zfca7 = "5" zfca8 = "5" zfca9 = 最小值(读取存档("ITGJS"),3) zfca21 = "4" zfca22 = "4" zfca23 = "3" ylfbcs3=(读取存档("IYLD5")+3)//23*10 zfca28 = 计算阎罗四(5) zfca29 = 计算阎罗四(5) 游戏显示("阎罗殿四层"..I2S(ylfbcs3)) zfca30 = "0"--今日阎罗殿5层通关次数 ylfbcs4=(读取存档("IYLD5")-1) zfca31 = 计算阎罗五(3) zfca32 = 计算阎罗五(3) zfca33 = 计算阎罗五(3) zfca34 = 计算阎罗五(3) zfca35 = 计算阎罗五(3) zfca36 = 计算阎罗五(3) zfca37 = 计算阎罗五(3) zfca38 = 计算阎罗五(3) zfca39 = 计算阎罗五(8) zfca40 = 计算阎罗五(8) zfca41 = 计算阎罗五(8) zfca42 = "8" zfca43 = "8" ylfbcs5=(S2I(zfca55)+S2I(zfca56)+S2I(zfca57)+S2I(zfca58))//2 zfca52 = 计算阎罗六(5) zfca53 = 计算阎罗六(5) zfca54 = 计算阎罗六(3) zfca59 = "6" jslzx=(((S2I(zfcs2))+(S2I(zfcs3))+(S2I(zfcs4))+(S2I(zfcs5)))//4)-1 zfcs1=副本装备(jslzx) zfca62 = 副本装备二(8) zfca63 = 副本装备二(8) jslz=(读取存档("IYLD5")) jslz=jslz*8 zfcs28 = 灵珠三位数存档(jslz)--生死簿 jpsl=(读取存档("IYLD10")) zfcsC1=精魄存档(5,500) zfcsC2=精魄存档(5,500) zfcs6=精魄存档(4,999) zfcs15=精魄存档(5,500) zfcs16=精魄存档(5,500) zfcs17=精魄存档(5,500) zfcs18=精魄存档(5,500) zfcs43=精魄存档(5,500) zfcs44=精魄存档(5,500) zfcs45=精魄存档(5,500) --阎罗殿十层装备 zfcs46="5" zfcs19="0" zfcs20="0" zfcs21="0" zfcs29="0"--今日领主/霸主副本通关次数 zfcs31="1"--幸运祝福 zfcs32="0"--今日阎罗殿通关次数 zfcs34="0"--清姬的效果 zfcs36="0"--帝龙神威的效果 zfcs37="0"--今日地府宝物获得次数 zfcs22="F" zfcs23="R" zfcs24="Y" zfcs25="U" zfcs30="F" zfcs33="H"--小仓鼠 zfcs35="U"--火焰兽 zfcs38="B" zfcs39="C" zfcs40="C" zfcs41="D" zfcs42="W" zfcs59="0"--伊敏生效次数 zfcs60="D" zfcs61="D"--龙猫 zfcs62="0" zfcs63="D"--大耳兔 zfcsCXX = SubString(读取存档串("SYLDC"),3,63) zfc13=zfca1..zfca2..zfca3..zfca4..zfca5..zfca6..zfca7..zfca8..zfca9..zfca10..zfca11..zfca12..zfca13..zfca14..zfca15..zfca16..zfca17..zfca18..zfca19..zfca20..zfca21..zfca22 zfc13=zfc13..zfca23..zfca24..zfca25..zfca26..zfca27..zfca28..zfca29..zfca30..zfca31..zfca32..zfca33..zfca34..zfca35..zfca36..zfca37..zfca38..zfca39..zfca40..zfca41..zfca42..zfca43 zfc13=zfc13..zfca44..zfca45..zfca46..zfca47..zfca48..zfca49..zfca50..zfca51..zfca52..zfca53..zfca54..zfca55..zfca56..zfca57..zfca58..zfca59..zfca60..zfca61..zfca62..zfca63 zfcs0=zfcs1..zfcs2..zfcs3..zfcs4..zfcs5..zfcs6..zfcs7..zfcs8..zfcs9..zfcs10..zfcs11..zfcs12..zfcs13..zfcs14..zfcs15..zfcs16..zfcs17..zfcs18 zfcs0=zfcs0..zfcs19..zfcs20..zfcs21..zfcs22..zfcs23..zfcs24..zfcs25..zfcs28..zfcs29..zfcs30..zfcs31..zfcs32..zfcs33..zfcs34..zfcs35..zfcs36 zfcs0=zfcs0..zfcs37..zfcs38..zfcs39..zfcs40..zfcs41..zfcs42..zfcs43..zfcs44..zfcs45..zfcs46..zfcs47..zfcs48..zfcs49..zfcs50..zfcs51..zfcs52 zfcs0=zfcs0..zfcs53..zfcs54..zfcs55..zfcs56..zfcs57..zfcs58..zfcs59..zfcs60..zfcs61..zfcs62..zfcs63 zfcsC=zfcsC1..zfcsC2..zfcsCXX 存档保存("SYLDA",zfc13)--套装存档 存档保存("SYLDB",zfcs0)--套装存档 存档保存("SYLDC",zfcsC)--套装存档 asd=10--该项为循环刷档全难度次数的上限 zzbss=读取存档("ITG10")+读取存档("ITG9")+读取存档("ITG8")+读取存档("ITG7")+读取存档("ITG6")+读取存档("ITG5")+读取存档("ITG4")+读取存档("ITG3")+读取存档("ITG2")+读取存档("ITG1") if(zzbss>读取存档("ITGJS"))then 游戏显示("普通难度通关次数有异,暂不予增加难度通关次数(总通关次数照常增加以便矫正异常),碰到这条提示时可以尝试重复两次进游戏运行再重进看看") --存档增加("ITG1" ,-1)--通关次数-1 else if((读取存档("ITGJS")>=100)and(读取存档("ITG10")>=asd)and(读取存档("ITG9")>=asd)and(读取存档("ITG8")>=asd)and(读取存档("ITG7")>=asd)and(读取存档("ITG6")>=asd)and(读取存档("ITG5")>=asd)and(读取存档("ITG4")>=asd)and(读取存档("ITG3")>=asd)and(读取存档("ITG2")>=asd)and(读取存档("ITG1")>=asd))then asd=20 end if((读取存档("ITG10")>=asd)and(读取存档("ITG9")>=asd)and(读取存档("ITG8")>=asd)and(读取存档("ITG7")>=asd)and(读取存档("ITG6")>=asd)and(读取存档("ITG5")>=asd)and(读取存档("ITG4")>=asd)and(读取存档("ITG3")>=asd)and(读取存档("ITG2")>=asd)and(读取存档("ITG1")>=asd))then asd=30 end if((读取存档("ITG10")>=asd)and(读取存档("ITG9")>=asd)and(读取存档("ITG8")>=asd)and(读取存档("ITG7")>=asd)and(读取存档("ITG6")>=asd)and(读取存档("ITG5")>=asd)and(读取存档("ITG4")>=asd)and(读取存档("ITG3")>=asd)and(读取存档("ITG2")>=asd)and(读取存档("ITG1")>=asd))then asd=40 end if((读取存档("ITG10")>=asd)and(读取存档("ITG9")>=asd)and(读取存档("ITG8")>=asd)and(读取存档("ITG7")>=asd)and(读取存档("ITG6")>=asd)and(读取存档("ITG5")>=asd)and(读取存档("ITG4")>=asd)and(读取存档("ITG3")>=asd)and(读取存档("ITG2")>=asd)and(读取存档("ITG1")>=asd))then asd=150 end asd1=1 if((读取存档("ITG1")<=asd)and(asd1==1))then 存档增加("ITG1" ,1)--通关次数+1 游戏显示("N1通关次数当前"..I2S(读取存档("ITG1"))) asd1=0 end if((读取存档("ITG2")<=asd)and(asd1==1))then 存档增加("ITG2" ,1)--通关次数+1 游戏显示("N2通关次数当前"..I2S(读取存档("ITG2"))) asd1=0 end if((读取存档("ITG3")<=asd)and(asd1==1))then 存档增加("ITG3" ,1)--通关次数+1 游戏显示("N3通关次数当前"..I2S(读取存档("ITG3"))) asd1=0 end if((读取存档("ITG4")<=asd)and(asd1==1))then 存档增加("ITG4" ,1)--通关次数+1 游戏显示("N4通关次数当前"..I2S(读取存档("ITG4"))) asd1=0 end if((读取存档("ITG5")<=asd)and(asd1==1))then 存档增加("ITG5" ,1)--通关次数+1 游戏显示("N5通关次数当前"..I2S(读取存档("ITG5"))) asd1=0 end if((读取存档("ITG6")<=asd)and(asd1==1))then 存档增加("ITG6" ,1)--通关次数+1 游戏显示("N6通关次数当前"..I2S(读取存档("ITG6"))) asd1=0 end if((读取存档("ITG7")<=asd)and(asd1==1))then 存档增加("ITG7" ,1)--通关次数+1 游戏显示("N7通关次数当前"..I2S(读取存档("ITG7"))) asd1=0 end if((读取存档("ITG8")<=asd)and(asd1==1))then 存档增加("ITG8" ,1)--通关次数+1 游戏显示("N8通关次数当前"..I2S(读取存档("ITG8"))) asd1=0 end if((读取存档("ITG9")<=asd)and(asd1==1))then 存档增加("ITG9" ,1)--通关次数+1 游戏显示("N9通关次数当前"..I2S(读取存档("ITG9"))) asd1=0 end if((读取存档("ITG10")<=asd)and(asd1==1))then 存档增加("ITG10" ,1)--通关次数+1 游戏显示("N10通关次数当前"..I2S(读取存档("ITG10"))) asd1=0 end end asd=10--该项为循环刷档全难度次数的上限 if((读取存档("IZBTGJS")>=160) and(读取存档("ITGG19")>=asd)and(读取存档("ITGG18")>=asd)and(读取存档("ITGG17")>=asd)and(读取存档("ITGG16")>=asd)and(读取存档("ITGG15")>=asd)and(读取存档("ITGG14")>=asd)and(读取存档("ITGG13")>=asd)and(读取存档("ITGG12")>=asd)and(读取存档("ITGG11")>=asd) and(读取存档("ITGG10")>=asd)and(读取存档("ITGG9")>=asd)and(读取存档("ITGG8")>=asd)and(读取存档("ITGG7")>=asd)and(读取存档("ITGG6")>=asd)and(读取存档("ITGG5")>=asd)and(读取存档("ITGG4")>=asd)and(读取存档("ITGG3")>=asd)and(读取存档("ITGG2")>=asd)and(读取存档("ITGG1")>=asd))then asd=20 end if((读取存档("ITGG19")>=asd)and(读取存档("ITGG18")>=asd)and(读取存档("ITGG17")>=asd)and(读取存档("ITGG16")>=asd)and(读取存档("ITGG15")>=asd)and(读取存档("ITGG14")>=asd)and(读取存档("ITGG13")>=asd)and(读取存档("ITGG12")>=asd)and(读取存档("ITGG11")>=asd)and(读取存档("ITGG10")>=asd)and(读取存档("ITGG9")>=asd)and(读取存档("ITGG8")>=asd)and(读取存档("ITGG7")>=asd)and(读取存档("ITGG6")>=asd)and(读取存档("ITGG5")>=asd)and(读取存档("ITGG4")>=asd)and(读取存档("ITGG3")>=asd)and(读取存档("ITGG2")>=asd)and(读取存档("ITGG1")>=asd))then asd=30 end if((读取存档("ITGG19")>=asd)and(读取存档("ITGG18")>=asd)and(读取存档("ITGG17")>=asd)and(读取存档("ITGG16")>=asd)and(读取存档("ITGG15")>=asd)and(读取存档("ITGG14")>=asd)and(读取存档("ITGG13")>=asd)and(读取存档("ITGG12")>=asd)and(读取存档("ITGG11")>=asd)and(读取存档("ITGG10")>=asd)and(读取存档("ITGG9")>=asd)and(读取存档("ITGG8")>=asd)and(读取存档("ITGG7")>=asd)and(读取存档("ITGG6")>=asd)and(读取存档("ITGG5")>=asd)and(读取存档("ITGG4")>=asd)and(读取存档("ITGG3")>=asd)and(读取存档("ITGG2")>=asd)and(读取存档("ITGG1")>=asd))then asd=40 end if((读取存档("ITGG19")>=asd)and(读取存档("ITGG18")>=asd)and(读取存档("ITGG17")>=asd)and(读取存档("ITGG16")>=asd)and(读取存档("ITGG15")>=asd)and(读取存档("ITGG14")>=asd)and(读取存档("ITGG13")>=asd)and(读取存档("ITGG12")>=asd)and(读取存档("ITGG11")>=asd)and(读取存档("ITGG10")>=asd)and(读取存档("ITGG9")>=asd)and(读取存档("ITGG8")>=asd)and(读取存档("ITGG7")>=asd)and(读取存档("ITGG6")>=asd)and(读取存档("ITGG5")>=asd)and(读取存档("ITGG4")>=asd)and(读取存档("ITGG3")>=asd)and(读取存档("ITGG2")>=asd)and(读取存档("ITGG1")>=asd))then asd=150 end asd2=1 if((读取存档("ITGG1")<=asd)and(asd2==1))then 存档增加("ITGG1" ,1)--通关次数+1 游戏显示("灾变N1通关次数当前"..I2S(读取存档("ITGG1"))) asd2=0 end if((读取存档("ITGG2")<=asd)and(asd2==1))then 存档增加("ITGG2" ,1)--通关次数+1 游戏显示("灾变N2通关次数当前"..I2S(读取存档("ITGG2"))) asd2=0 end if((读取存档("ITGG3")<=asd)and(asd2==1))then 存档增加("ITGG3" ,1)--通关次数+1 游戏显示("灾变N3通关次数当前"..I2S(读取存档("ITGG3"))) asd2=0 end if((读取存档("ITGG4")<=asd)and(asd2==1))then 存档增加("ITGG4" ,1)--通关次数+1 游戏显示("灾变N4通关次数当前"..I2S(读取存档("ITGG4"))) asd2=0 end if((读取存档("ITGG5")<=asd)and(asd2==1))then 存档增加("ITGG5" ,1)--通关次数+1 游戏显示("灾变N5通关次数当前"..I2S(读取存档("ITGG5"))) asd2=0 end if((读取存档("ITGG6")<=asd)and(asd2==1))then 存档增加("ITGG6" ,1)--通关次数+1 游戏显示("灾变N6通关次数当前"..I2S(读取存档("ITGG6"))) asd2=0 end if((读取存档("ITGG7")<=asd)and(asd2==1))then 存档增加("ITGG7" ,1)--通关次数+1 游戏显示("灾变N7通关次数当前"..I2S(读取存档("ITGG7"))) asd2=0 end if((读取存档("ITGG8")<=asd)and(asd2==1))then 存档增加("ITGG8" ,1)--通关次数+1 游戏显示("灾变N8通关次数当前"..I2S(读取存档("ITGG8"))) asd2=0 end if((读取存档("ITGG9")<=asd)and(asd2==1))then 存档增加("ITGG9" ,1)--通关次数+1 游戏显示("灾变N9通关次数当前"..I2S(读取存档("ITGG9"))) asd2=0 end if((读取存档("ITGG10")<=asd)and(asd2==1))then 存档增加("ITGG10" ,1)--通关次数+1 游戏显示("灾变N10通关次数当前"..I2S(读取存档("ITGG10"))) asd2=0 end if((读取存档("ITGG11")<=asd)and(asd2==1))then 存档增加("ITGG11" ,1)--通关次数+1 游戏显示("灾变N11通关次数当前"..I2S(读取存档("ITGG11"))) asd2=0 end if((读取存档("ITGG12")<=asd)and(asd2==1))then 存档增加("ITGG12" ,1)--通关次数+1 游戏显示("灾变N12通关次数当前"..I2S(读取存档("ITGG12"))) asd2=0 end if((读取存档("ITGG13")<=asd)and(asd2==1))then 存档增加("ITGG13" ,1)--通关次数+1 游戏显示("灾变N13通关次数当前"..I2S(读取存档("ITGG13"))) asd2=0 end if((读取存档("ITGG14")<=asd)and(asd2==1))then 存档增加("ITGG14" ,1)--通关次数+1 游戏显示("灾变N14通关次数当前"..I2S(读取存档("ITGG14"))) asd2=0 end if((读取存档("ITGG15")<=asd)and(asd2==1))then 存档增加("ITGG15" ,1)--通关次数+1 游戏显示("灾变N15通关次数当前"..I2S(读取存档("ITGG15"))) asd2=0 end if((读取存档("ITGG16")<=asd)and(asd2==1))then 存档增加("ITGG16" ,1)--通关次数+1 游戏显示("灾变N16通关次数当前"..I2S(读取存档("ITGG16"))) asd2=0 end if((读取存档("ITGG17")<=asd)and(asd2==1))then 存档增加("ITGG17" ,1)--通关次数+1 游戏显示("灾变N17通关次数当前"..I2S(读取存档("ITGG17"))) asd2=0 end if((读取存档("ITGG18")<=asd)and(asd2==1))then 存档增加("ITGG18" ,1)--通关次数+1 游戏显示("灾变N18通关次数当前"..I2S(读取存档("ITGG18"))) asd2=0 end if((读取存档("ITGG19")<=asd)and(asd2==1))then 存档增加("ITGG19" ,1)--通关次数+1 游戏显示("灾变N19通关次数当前"..I2S(读取存档("ITGG19"))) asd2=0 end --[[挂机时间:88分钟可刷全部。建议每天挂4次,有伊敏 1次,有追赶礼包 1次。 选图位置:2个 N1通关次数提升至10次,达到后就自动挂下一个 N2通关次数提升至10次,达到后就自动挂下一个 N3通关次数提升至10次,达到后就自动挂下一个 N4通关次数提升至10次,达到后就自动挂下一个 N5通关次数提升至10次,达到后就自动挂下一个 N6通关次数提升至10次,达到后就自动挂下一个 N7通关次数提升至10次,达到后就自动挂下一个 N8通关次数提升至10次,达到后就自动挂下一个 N9通关次数提升至10次,达到后就自动挂下一个 N10通关次数提升至10次,达到后就自动挂下一个 总通关次数+1【全10次后会继续挂全20/30/40/150】 灾变N1通关次数提升至10次,达到后就自动挂下一个 灾变N2通关次数提升至10次,达到后就自动挂下一个 灾变N3通关次数提升至10次,达到后就自动挂下一个 灾变N4通关次数提升至10次,达到后就自动挂下一个 灾变N5通关次数提升至10次,达到后就自动挂下一个 灾变N6通关次数提升至10次,达到后就自动挂下一个 灾变N7通关次数提升至10次,达到后就自动挂下一个 灾变N8通关次数提升至10次,达到后就自动挂下一个 灾变N9通关次数提升至10次,达到后就自动挂下一个 灾变N10通关次数提升至10次,达到后就自动挂下一个 灾变N11通关次数提升至10次,达到后就自动挂下一个 灾变N12通关次数提升至10次,达到后就自动挂下一个 灾变N13通关次数提升至10次,达到后就自动挂下一个 灾变N14通关次数提升至10次,达到后就自动挂下一个 灾变N15通关次数提升至10次,达到后就自动挂下一个 灾变N16通关次数提升至10次,达到后就自动挂下一个 灾变N17通关次数提升至10次,达到后就自动挂下一个 灾变N18通关次数提升至10次,达到后就自动挂下一个 灾变N19通关次数提升至10次,达到后就自动挂下一个 灾变总通关次数+1【全10次后会继续挂全20/30/40/150】 阎罗地狱D1通关次数提升至10次,达到后就自动挂下一个 阎罗地狱D2通关次数提升至10次,达到后就自动挂下一个 阎罗地狱D3通关次数提升至10次,达到后就自动挂下一个 阎罗地狱D4通关次数提升至10次,达到后就自动挂下一个 阎罗地狱D5通关次数提升至10次,达到后就自动挂下一个 阎罗地狱D6通关次数提升至10次,达到后就自动挂下一个 阎罗地狱D7通关次数提升至10次,达到后就自动挂下一个 阎罗地狱D8通关次数提升至10次,达到后就自动挂下一个 阎罗地狱D9通关次数提升至10次,达到后就自动挂下一个 阎罗地狱D10通关次数提升至10次,达到后就自动挂下一个 阎罗地狱D11通关次数提升至10次,达到后就自动挂下一个 【全10次后会继续挂全20/30/40/150】 全原始冥界/狱魔套装/金鳞套装/万界/枯骨/浑浊之息/噬魂之力/地狱之力/大雷音寺/美猴王/地狱之心/地狱龙魂/地狱气息/小西天/地藏菩萨/幽冥魔将/地狱烈焰/大地之力 每次运行完其中一件等级+1,等级满级后自动下一件(一日最多增加4次,拥有特定商城权限则每局每日获取量翻倍) 全西界装备MAX(除御魂外均可刷至25级,地图等级达到相应要求后即可激活加成) 全圣焰龙魂套装MAX(地图等级达到11级后即可激活) 全蔚蓝之心套装MAX(地图等级达到15级后即可激活) 金灵珠自动提升至上限/MAX 水灵珠自动提升至上限/MAX 土灵珠自动提升至上限/MAX 火灵珠自动提升至上限/MAX 魔魂玉自动提升至上限/MAX 玉如意自动提升至上限/MAX 彼岸花自动提升至上限/MAX 菩提子自动提升至上限/MAX 地狱木灵珠自动提升至上限/MAX 地狱金灵珠自动提升至上限/MAX 地狱水灵珠自动提升至上限/MAX 地狱土灵珠自动提升至上限/MAX 金箍棒自动提升至上限/MAX 筋斗云自动提升至上限/MAX 七星宝剑自动提升至上限/MAX 紫金钵盂自动提升至上限/MAX 紧箍咒自动提升至上限/MAX 金棱钗自动提升至上限/MAX 翡玉宝石自动提升至上限/MAX 阎冥地狱之心自动提升至上限/MAX 墨魂珠自动提升至上限/MAX 团珠翠自动提升至上限/MAX 掣虹甲自动提升至上限/MAX 苍冥之戒自动提升至上限/MAX 魔骨环刺自动提升至上限/MAX 地狱之心自动提升至上限/MAX 生死册自动提升至上限/MAX 地狱战斧等级+1(一日最多增加1次) 精魄+50 游戏经验值+100 魂玉存档经验值+273 炼魂珠存档经验值+273 锁魂镯存档经验值+247 冥魔玉存档经验值+100 伏魔杖存档经验+100 副本挑战完成次数+1 阎罗殿5层挑战次数+1 肝帝特权经验+1 骷魂石经验+1 铸神石经验+1 玄天珠经验+1 御魂珠经验+1 墨瑾碎片+1 不朽绘卷经验+35 全通行证任务完成 鬼门关成就1~8(地图等级达到2~11级后即可激活) 黄泉路成就1~8(地图等级达到2~11级后即可激活) 奈何桥成就1~6(地图等级达到7~13级后即可激活) 宠物皮肤-鸡博士 宠物皮肤-小金鱼(地图等级达到2级后即可激活) 宠物皮肤-咕咕鹰(地图等级达到7级后即可激活) 宠物皮肤-木灵鸟(地图等级达到9级后即可激活) 宠物皮肤-小飞龙(地图等级达到13级后即可激活) 宠物皮肤-曜日金龙(地图等级达到11级后即可激活) 宠物皮肤-七彩月兔(地图等级达到15级后即可激活) 宠物皮肤-美人鱼(地图等级达到15级后即可激活) 宠物皮肤-小仓鼠(地图等级达到20级后即可激活) 宠物皮肤-火焰兽(地图等级达到20级后即可激活) 宠物皮肤-瑞兽(地图等级达到25级后即可激活) 宠物皮肤-冰凤凰(地图等级达到27级后即可激活) 宠物皮肤-美美(地图等级达到28级后即可激活) 宠物皮肤-金狮(地图等级达到30级后即可激活) 宠物皮肤-龙猫(地图等级达到32级后即可激活) 宠物皮肤-盗宝地精(地图等级达到34级后即可激活) 宠物皮肤-大耳兔(地图等级达到36级后即可激活) 宠物皮肤-阎龙(地图等级达到37级后即可激活) 以下特权不另外说明地图等级限制,可游戏中自查(套装等级均为满级) 地狱N1/N2/N3通关次数均有5次后再刷一遍即可解锁: 全地狱N1装备 全地狱N2装备 全地狱N3装备 总通关次数达到100次后再刷一遍可解锁: 木灵珠MAX 全N1装备 全N2装备 全N3装备 全N4装备 全N5装备 全N6装备 全阎罗殿一层 全阎罗殿二层 全阎罗殿三层 全阎罗殿四层 全阎罗殿五层 全夜蝠套装 全帝神套装 全枯木套装 十刹之魂收集数达到54(总通关次数稳压全难度通关总和时可继续增加) 秦广王之魂收集数达到10(总通关次数稳压全难度通关总和时可继续增加) 楚江王之魂收集数达到10(总通关次数稳压全难度通关总和时可继续增加) 宋帝王之魂收集数达到10(总通关次数稳压全难度通关总和时可继续增加) 五官王之魂收集数达到10(总通关次数稳压全难度通关总和时可继续增加) 阎罗王之魂收集数达到10(总通关次数稳压全难度通关总和时可继续增加) 卞城王之魂收集数达到10(总通关次数稳压全难度通关总和时可继续增加) 泰山王之魂收集数达到10(总通关次数稳压全难度通关总和时可继续增加) 都市王之魂收集数达到10(总通关次数稳压全难度通关总和时可继续增加) 平等王之魂收集数达到10(总通关次数稳压全难度通关总和时可继续增加) 转轮王之魂收集数达到10(总通关次数稳压全难度通关总和时可继续增加) 总灾变通关次数达到150次后再刷一遍可解锁: 全N7装备 全N8装备 全N9装备 全N10装备 全N1圣器 全N2圣器 全N3圣器 全N4圣器 全N5圣器 全N6圣器 全N7圣器 全N8圣器 全N9圣器 全N10圣器 全N11圣器 全N12圣器 全N13圣器 全N14圣器 全N15圣器 全阎罗殿六层 全阎罗殿七层 全阎罗殿八层 全阎罗殿九层 全阎罗殿十层 ]]-- 输出信息("测试自定义111")